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The game set editor - reference



On these pages a reference for the game set editor should be set up. This should also be done by the X-Force community! Please keep in mind, that most of the links lead to subcategories from the tutorial and keep this structure for a better sorting.

One focus in programming X-Force is the possibility to create own stories in terms of own game sets. For this purpose, there are different editors where the game set editor is the most important one.

In the game set editor, all game objects can be given and - within limits - their behaviour and attributes can be configured.

For the usage of the editors, one can look up the details in the appropriate tutorial. The procedure for creating a new game set is also explained there. The game set tutorial can normally be reached through the menu tutorials.

The intention of this reference is, to describe individual windows and values and the limits which have to kept in mind while editing. It is a quick and easy reference book for game set editors who only want to look up details.

Description of windows

Please use for all links with window descriptions the tag XEWd (XforceEditorWindow) in front of the name as label.

Object classes

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Page last modified on 07.12.2007, 19:11 by Hieronymus
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