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The game set editor - reference
In the game set editor, all game objects can be given and - within limits - their behaviour and attributes can be configured. For the usage of the editors, one can look up the details in the appropriate tutorial. The procedure for creating a new game set is also explained there. The game set tutorial can normally be reached through the menu tutorials. The intention of this reference is, to describe individual windows and values and the limits which have to kept in mind while editing. It is a quick and easy reference book for game set editors who only want to look up details. Description of windowsPlease use for all links with window descriptions the tag XEWd (XforceEditorWindow) in front of the name as label.Object classes |
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Page last modified on 07.12.2007, 19:11 by Hieronymus
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